ToB system modification.
Removal of the defense cap from objects and monsters in the game, along with the correction of 'critical reduce damage %/flat', you may have noticed some changes in PvE gameplay. Therefore, I will provide a video demonstrating the HP of the crystal, from 00:00 to 00:43, before the modification of the crystal's HP. After that, it will be entirely a demonstration video of the new HP of the crystal and the door.
Temple of blood/Etherain changes:
Small Crystal
Before: 157,552,715
After: 472,658,145
HP Increase: + 200%
Medium Crystal
Before: 1,050,351,437
After: 1,575,527,155
HP Increase: + 50%
Low Door
Before: 85,501,785
After: 256,505,355
HP Increase: + 300%
Side Middle Door
Before: 214,885,440
After: 859,541,760
HP Increase: +300%
Crystal defense has been increased, We will analyze Etherain this week as it will possibly receive a buff, in addition to modifications in HP restoration after stamp, where currently it's 20% on some objects that will become 100% restored.
The modifications in critical percentage and flat values have been applied on players and monsters.
Some warning texts during the Etherain battle will be translated next week.
ShowCase

Release Server

Teste Server

Teste Server Implementation

Code script